The Rock-Paper-Scissors Strategy in Tower Rush

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Never build a deck with only one side of the triangle. Reaction time matters.

The entire combat system is just a highly complex, beautifully animated game of Rock, Paper, Scissors.


In this digital version, the triangle consists of Swarms, Area-of-Effect (Splash) Damage, and High Single-Target Damage.


The Fundamental Triangle


The rules of the arena are simple: Swarms overwhelm Single-Target units; Splash Damage obliterates Swarms; and Single-Target units destroy Splash Damage.


Finally, the Wizard (Splash) will incinerate the entire Skeleton Army (Swarm) in a single fiery blast, completing the circle.


  • Never build a deck with only one side of the triangle.
  • Reaction time matters.
  • A well-timed Zap can save your Single-Target unit from a Swarm.

Exploiting the Rules


If your opponent only has one 'Scissors' (Splash spell) in their deck, and you bring three 'Papers' (Swarms), they literally cannot stop you.


This high-level psychological warfare turns the simple combat triangle into a complex game of mental chess.


Unit CategoryThe TargetWhat it Loses To
Multiple Small UnitsHigh DPS single-target tanks, Princes, P.E.K.K.AsWizards, Valkyries, Bomb Towers, The Log
Splash DamageSkeleton Armies, Minion Hordes, Goblin GangsHigh health single-target units, Mini P.E.K. If you loved this short article and you wish to receive more info about tower rush i implore you to visit our own web page. K.As, Heavy Spells

The Balancing Act


Developers spend thousands of hours tweaking stats to ensure no single side of the triangle becomes too dominant.


Master the triangle, and the trophies will follow naturally.

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