The entire combat system is just a highly complex, beautifully animated game of Rock, Paper, Scissors.
In this digital version, the triangle consists of Swarms, Area-of-Effect (Splash) Damage, and High Single-Target Damage.
The Fundamental Triangle
The rules of the arena are simple: Swarms overwhelm Single-Target units; Splash Damage obliterates Swarms; and Single-Target units destroy Splash Damage.
Finally, the Wizard (Splash) will incinerate the entire Skeleton Army (Swarm) in a single fiery blast, completing the circle.
- Never build a deck with only one side of the triangle.
- Reaction time matters.
- A well-timed Zap can save your Single-Target unit from a Swarm.
Exploiting the Rules
If your opponent only has one 'Scissors' (Splash spell) in their deck, and you bring three 'Papers' (Swarms), they literally cannot stop you.
This high-level psychological warfare turns the simple combat triangle into a complex game of mental chess.
| Unit Category | The Target | What it Loses To |
|---|---|---|
| Multiple Small Units | High DPS single-target tanks, Princes, P.E.K.K.As | Wizards, Valkyries, Bomb Towers, The Log |
| Splash Damage | Skeleton Armies, Minion Hordes, Goblin Gangs | High health single-target units, Mini P.E.K. If you loved this short article and you wish to receive more info about tower rush i implore you to visit our own web page. K.As, Heavy Spells |
The Balancing Act
Developers spend thousands of hours tweaking stats to ensure no single side of the triangle becomes too dominant.
Master the triangle, and the trophies will follow naturally.