Splash vs Single-Target Defenses in Tower Rush

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Have a zap or log ready to clear swarms instantly. Placement is critical against tanks.

Your defensive structure acts as the anchor of your entire strategy, dictating exactly what types of enemy pushes you can comfortably survive.


If you bring a single-target tower to a match against a swarm-heavy bait deck, you will be utterly annihilated.


Melting the Behemoths


The Inferno Tower is the ultimate example, possessing a damage beam that ramps up exponentially the longer it stays locked on a single target.

Traffice light

However, their massive, glaring weakness is their extreme vulnerability to cheap, multi-unit swarm cards.


  • Have a zap or log ready to clear swarms instantly.
  • Placement is critical against tanks.
  • A well-timed zap resets the Inferno Tower's damage ramp-up.

Clearing the Horde


A Bomb Tower placed in the center of the arena can single-handedly stop a massive, ten-elixir swarm push while taking minimal damage.


If a heavy tank locks onto a Bomb Tower, the building will barely scratch the tank's armor before crumbling into dust.


Defense CategoryBest AgainstBiggest Weakness
High DPS BuildingMelts high health units instantly if unprotectedSkeleton Army, Minion Horde, Goblin Gang
AoE BuildingMassive ground swarms, bridge spam, bait decksLacks the raw damage to stop a massive push

Balancing Your Defenses


If you already run three area-of-effect spells, you probably do not need a splash damage building; take a single-target killer instead.


Master the placements of both architectural styles, and you will construct an impenetrable fortress.



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