The Ultimate Guide to Log Bait in Tower Rush

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Never throw the Goblin Barrel if you know they have their spell ready. Use the Princess defensively first.

The concept is devilishly simple: fill your deck with multiple fragile, high-damage swarm units that all share the exact same weakness.


This guide dissects the mechanics of baiting and how to execute this maddening strategy flawlessly.


The Art of the Bait


You play a Princess at the bridge; if they ignore her, she will slowly chip away their tower from a safe distance.


Because their Log is now out of rotation, the Goblin Barrel lands directly on their tower and deals massive damage before they can cycle back to another counter.


  • Never throw the Goblin Barrel if you know they have their spell ready.
  • Use the Princess defensively first.
  • If they refuse to Log the Princess and use troops instead, defend the troops and keep the Princess alive.

Mixing Up Placements


The opponent, acting on muscle memory, will blindly drop their Log in the center of the tower, missing your goblins entirely as they spawn safely in the back.


This mind game is incredibly risky; if you throw a deep Barrel and they DO NOT use a spell, the tower will kill the goblins much faster due to the increased walking distance.


Bait UnitPrimary RoleThe Goal
Bridge ThreatPlaced at the bridge to force an immediate response from the opponentForces the opponent to use The Log or Arrows, clearing the path for the main attack
Ground ControlUsed defensively to surround and kill mini-tanks like the Hog RiderAbsorbs the enemy spell on defense, allowing a safe counter-push

Winning Through Annoyance


They will eventually tilt, make a massive mistake out of frustration, and lose the game.


It is not the most honorable way to win, but it is undeniably one of the most effective.



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